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Case study

Uno Dos of Trace: post-production that freed a science creator to make more content

Trace Dominguez built Uno Dos of Trace into a science explainer series people actually want to watch. The bottleneck wasn't ideas or talent. It was time. Purple Donut Studios came in as his post-production partner, and now the series keeps growing.

Post-production was the work behind the work

Trace Dominguez is a science communicator and the creator of Uno Dos of Trace, a YouTube series that breaks complex topics (battery technology, AI cognition, and more) into visuals that make difficult concepts click for a general audience. The show is ambitious by design, and that ambition has a production cost. Trace was handling everything himself: scripting, shooting, editing, and building out the motion graphics that give each episode its explanatory power. That was consuming the time he needed for research, writing, and growing the series.

Figuring out how to show the science

Post-production on Uno Dos of Trace isn't a finishing step. It's a creative problem to solve. Purple Donut handles the motion graphics and animation work for the series, which means taking Trace's subject matter and figuring out how to make it visible. That requires understanding the science well enough to translate it. For an episode on battery technology, that meant building a fully animated diagram of a battery's internals: composition, wiring, the works. For satellite coverage, we built and animated 3D satellite sequences. The visuals don't just accompany the explanation. They're part of how the concept reaches the audience.

Building a shared visual language

The early work was as much about understanding Trace's instincts as executing on them. He has a clear point of view on how his content should look and feel, and calibrating to that takes time. We worked to develop a visual vocabulary that could carry across episodes without every asset being built from scratch each time.

Examples of our graphics work with Trace

That extends to the more unusual production challenges, too. Trace uses a "clone" format in some episodes, filming himself twice in the same setting and interacting with his own double. The lighting and angles are never exactly matched. Getting the composite to read as seamless takes careful work in post, and it's the kind of thing that either holds or it doesn't. For Uno Dos of Trace, it holds.

A composite with Trace and his "clone"

More episodes, less overhead

Trace has said the partnership freed him to take on more projects. For a creator whose output is directly tied to how much time he's not spending in an editing timeline, that's the right kind of outcome. The series keeps publishing, the visuals keep getting more ambitious, and Trace is back to doing the part of the work that only he can do.

Ready to get out of your own edit?

If you're building something that deserves better visuals than you have time to create, we can take it from there.